I am proposing that Advance Wars be given a subsite, as Cyberscore seems to be the only site with Advance Wars rankings. There are technically 3 trackable games for this subsite, but there is a whole backlog of Japan-only releases, which should be discussed as potential games for competition. For now, I will assume that these are either impossible to play competitively, or the lack of translation/availability would render them mostly irrelevant for the subsite. There is also the 'Battalion Wars' series, which is as I understand it started as a 3D offshoot of the Advance Wars series and evolved into something marginally different; however, I am not sure whether competition is possible. For now, I will assume it isn't.
Games
Advance Wars
Advance Wars 2: Black Hole Rising
Advance Wars: Dual Strike
The scores and turns used for war room missions would be tracked. It would be possible to do so for normal and hard campaign as well, though the lack of mission-select for campaign mode would hamper submissions, unless a savestate were used.
There are several issues that warrant discussing about competition. They are:
-The use of "broken" CO's. Off the top of my head, I see Nell, Sturm, and Hachi as the biggest problems. Nell's regular attacks do erratically high damage; on a given turn in which the predicted outcome is 15%, it is possible to destroy the enemy in a single hit (if I remember correctly, her possible luck increase is anywhere from 0-85%), and her CO powers allow her to do drastically increased damage to multiple units with a more definite luck boost (I'm not sure on the exact percentage). Sturm is not affected by terrain and all his units have maximum attack, and Hachi is capable of automatically deploying full health infantry on any captured territory. While everyone is on an equal playing field, the use of these characters breaks competition in certain scenarios...but is it enough to warrant their banning?
-Save manipulation. There is a bit of luck involved with the battle formula/enemy AI...is saving before a turn and loading your previous state to either increase damage or have the opponent make a certain move if you don't get the desired result ok?
-The viability of campaign mode records. Is it too demanding of the player to require them to sift through mission after mission in order to submit records? If so, would savestates be a feasible solution?
-Whether tracking scores is redundant. There is a cap of 300 points for scores, and this is obtainable for almost every mission. Other charts may have several players tied, but here you're talking about roughly half of the submissions. While I think they should be included because some 300's are hard to pull off...is it competition worthy?
That's all I can think of for potential problems. If anyone has something to add or suggest, then do so.